Markdown Editor

UDL Lesson Plan Template (UDL Guidelines 3.0)

Lesson plan by UDL Guidelines 3.0: firm goal, anticipated design barriers, planning grid by guidelines 1 to 9, timed sequence with options, assessment

ÉducationStandardCAST UDL Guidelines 3.0 (2024)udllessonplan

Mode d'emploi: Use it to plan a lesson that works for the full range of learners from the start. Fill the goal and the anticipated barriers first, then pick options from the planning grid. The main pitfall is listing an option for every guideline instead of removing the few barriers that matter most.

Aperçu

UDL Lesson Plan: [Lesson title]

Lesson plan template structured by the Universal Design for Learning (UDL) Guidelines 3.0 from CAST (released 2024-07-30). It starts from a clear goal, anticipates barriers in the lesson design rather than in the learners, and plans options for engagement, representation, and action and expression, then checks the timed sequence and assessment against them. Replace every [bracketed] value and every row marked Example.

Document control

FieldValue
Plan ID[LP-UDL-2026-012]
Teacher[@teacher]
Co-planner or support staff[@name]
Subject and level[Science, Grade 7]
Unit and lesson[Ecosystems, lesson 5 of 10]
Date and durationYYYY-MM-DD, [50 minutes]
Class[7A, 28 students]
Curriculum reference[Standard or curriculum code]
Version[1.0]
Status[Draft / Ready / Taught / Reviewed]
Last updatedYYYY-MM-DD

Revision history

VersionDateAuthorChange summary
1.0YYYY-MM-DD[@teacher]First version
1.1YYYY-MM-DD[@teacher]Example: Card-sort option added after reflection on lesson 4

Contents

1. Goal

ItemEntry
Lesson goalExample: Explain how energy moves through a food web and predict what happens when one population changes
Student-friendly versionExample: "I can show how energy moves from one living thing to another, and say what happens if one of them disappears."
Why it mattersExample: Links to the local wetland study in lesson 8
Success criteriaExample: (1) Arrows point in the direction energy flows. (2) Producers, consumers and decomposers are identified. (3) One prediction is justified with the web
Prior knowledge neededExample: Food chains from lesson 4; vocabulary: producer, consumer

2. Anticipated barriers

IDBarrier in the designWho it could affectOption that reduces it
BAR-01 (Example)The textbook diagram is dense and smallStudents who find dense text or small images hard to processEnlarged, colour-plus-label diagram and a tactile card version
BAR-02 (Example)New vocabulary (herbivore, decomposer, trophic level)Students learning the language of instruction, students who missed lesson 4Illustrated word wall and a glossary card with home-language column
BAR-03 (Example)Written paragraph is the only way to show the predictionStudents whose writing lags behind their understandingChoice of written, drawn-and-labelled or recorded spoken explanation
BAR-04 (Example)Open task with no checkpointsStudents who find planning a multi-step task hardThree-step checklist on the desk and a timer on screen
[BAR-NN][Barrier][Who][Option]

3. UDL planning grid

The UDL Guidelines 3.0 group nine guidelines under three principles: Engagement (guidelines 7 to 9), Representation (1 to 3), and Action and Expression (4 to 6). Each guideline has numbered checkpoints, for example 7.1 under guideline 7, that suggest concrete design options.

PrincipleGuideline (3.0)Option planned for this lesson
Engagement7 Welcoming Interests and IdentitiesExample: Students choose to build the web for a wetland, a forest or a city park
Engagement8 Sustaining Effort and PersistenceExample: Mixed-ability pairs with defined roles; feedback against the three success criteria
Engagement9 Emotional CapacityExample: Brief check-in on how confident students feel before and after the task
Representation1 PerceptionExample: Diagram on screen, on paper and as tactile cards; video with captions
Representation2 Language and SymbolsExample: Word wall with images; arrow convention explained explicitly ("arrow means energy goes to")
Representation3 Building KnowledgeExample: Link to last lesson's food chain; highlight the pattern "producers at the bottom"
Action and Expression4 InteractionExample: Build the web with cards, on a tablet app or drawn on paper
Action and Expression5 Expression and CommunicationExample: Prediction as written paragraph, labelled drawing or 60-second audio
Action and Expression6 Strategy DevelopmentExample: Desk checklist: place producers, add consumers, draw arrows, check

4. Lesson sequence

TimeMinutesActivityOptions availableGuideline links
0-5 (Example)5Hook: short captioned video of a wetland; goal sharedTranscript on paper; goal read aloud and displayed1, 7
5-15 (Example)10Mini-lesson: from food chain to food web, worked exampleWord wall; paused questions; diagram handout2, 3
15-30 (Example)15Pairs build a food web for their chosen habitatCards, tablet or paper; desk checklist; timer4, 6, 7, 8
30-40 (Example)10Gallery walk: pairs give one piece of feedback using the success criteriaSentence starters for feedback8
40-47 (Example)7Show what you know: "What happens if the frog population falls?"Written, drawn or recorded response5
47-50 (Example)3Reflection: confidence check and one question for next lessonThumb scale or written note9
Total50

The diagram shows the lesson flow and where students choose a path.

5. Assessment

EvidenceFormat optionsCriteriaHow feedback is given
Example: Food web from the paired taskCards (photographed), tablet export, paperSuccess criteria 1 and 2Peer feedback in gallery walk; teacher spot checks
Example: Prediction about the frog populationWritten, drawn and labelled, or recordedSuccess criterion 3Teacher comment before lesson 6
[Evidence][Formats][Criteria][Feedback]

For a scored task, describe the criteria with education/rubric.

6. Materials and accessibility check

MaterialFormatAccessibility check
Example: Wetland videoMP4Captions checked; transcript printed
Example: Food web cardsPrinted, large type; tactile setLabels in text as well as colour
Example: Tablet appClass tabletsWorks with keyboard and screen reader; offline copy
Example: Desk checklistPrinted and on screenPlain language, numbered steps
[Material][Format][Check]

7. Reflection after the lesson

QuestionNotes
Did students reach the goal? What is the evidence?[Example: 22 of 28 predictions met criterion 3]
Which options were used, and by whom (in general terms)?[Example: About half used cards; 6 recorded their prediction]
Which barriers appeared that were not planned for?[Notes]
What will I change next time?[Notes]

8. Glossary and references

TermMeaning
UDLUniversal Design for Learning: a framework for designing learning that works for the full range of learners from the start
Learner variabilityThe normal, expected differences in how people learn
Firm goal, flexible meansKeeping the learning goal the same for everyone while offering several ways to reach and show it
BarrierA feature of the design, materials or environment that blocks learning for some students

References:

  • CAST (2024). Universal Design for Learning Guidelines version 3.0. https://udlguidelines.cast.org/
  • Related templates: education/lesson-plan, education/lesson-plan-ubd, education/unit-plan, education/assessment-blueprint.

Standard and licence note

Structure aligned with the UDL Guidelines 3.0 published by CAST (2024), cited by name with the guideline numbers and short names only; the checkpoint text and graphic organiser are not reproduced. Check https://udlguidelines.cast.org/ for the current version. The guidelines are a design framework, not a legal accessibility standard; disability and accessibility obligations depend on your jurisdiction and institution. This template is original text written for this collection; the example lesson is illustrative. Template licence: MIT.

Modèles associés